Also regarding Sprite Atlases :
1. When updating a Sprite Atlas, would it be possible to have it compare >frame-names< from existing Sprite Assets to the provided JSON data to update the previously created Sprite Assets depending on the Sprite Atlas? Updating a Atlas and refreshing with the new data works as long as the asset is in the correct order it seems.
2. Adding a button to automatically generate a Sprite Asset for each frame in the Atlas with the same asset name as the frame-name.