PlayCanvas Editor Feedback

Is the PlayCanvas Editor opensource?

I don’t think so, but am not sure. There is an API though.

Unfortunately, no. Source is viewable and public, but not open source.


Let me start by saying the PlayCanvas Editor seems like a terrific tool. I’m looking into using it for client work, it really cuts down on dev time.

I have a few points that would improve the tool for me:

  • I want to be able to scroll in an input field to increase/decrease the numeric value
  • I want to be able to disable select on an entity in the scene (pinning / locking)
  • I want to be able to define the details (segments, rows, columns) of a cylinder, sphere, etc. Current cylinder is too low poly for my use-cases.

Most importantly:

Oh and of course:

  • Prefabs :wink:



Hi BlueSteelAU (and/or others in similar situations :slight_smile: )

I know this is an old thread (5 yrs), but I have to share my discoveries within this area.
Many times I have forgotten my mouse while visiting family for some days. Here I try to work as efficient as possible, but difficult without having full control of editor without the middle-mouse button that isn’t available on a laptop mouse-pad.

A) Normal use of left mousepad btn will give you orbit around center object on screen, by finger swipe.
B) Hold down ‘shift’ + ‘Alt’ keys + Left mouse pad btn: for then to swipe. You will notice that you now are panning the camera view instead. This seems very useful, as one (at the same time) can use Right mouse pad btn to dolly camera view around camera’s own center.
C) For one-armed/disabled users: put tape on to hold down/keep down (or by other similar measures) the ‘shift’ and ‘Alt’ buttons. Then user free fingers to hold down left mousepad button/left mouse button to pan the view (cf B for dolly, as this still works while ‘shift’ and ‘Alt’ being down).

(ps: I am a bit busy, so bare with me if not all ‘camera movement terms’ are correct - as such please reply with updates for correctness :slight_smile: )

1 Like

how do you insert models.

What do you mean by ‘insert’?

Do you mean upload @Beckham_Olson ? In that case, upload your FBX file in the assets folder. Once that’s done, you’ll see a JSON file with the same name. Drag it onto the scene, and it’ll appear in your hierarchy.

The Editor becomes terribly slow today for my small project, it took me 3 minute to enter the scene editor and 10 minute to enter the code editor. Please help!!! (worked fine yesterday).

@Phoenix Is it still an issue for you? Where are you accessing it from too? The service can be slower in some countries than others unfortunately :frowning:

Edit: We’ve made some changes on the backend service, please let me know there is a still an issue

Thanks for your prompt response, it’s loading normal now. I am accessing the server from the major ISP from Taiwan. Wasn’t a issue before till today. But it’s OK now. Thanks a lot!