Hello, I’m a coding enthusiast, yet an amateur. I have a free account now, and wish to know more about this open source engine. I have tried many of the previously made games here, but many unfortunately failed in the browser window.
Try this one: https://playcanv.as/p/BAuoCOx6/ also if you need help with coding try khanacademy: or codecademy
Those 2 are great but the main problem is that its too outdated
I would recommend Tutorials point because it’s up to date. very useful for 100+ languages. Uses a Built-in IDE for practice. Teaches you step by step on how to set up your language for your computer. Etc
Plus it’s free. an account is required for some things like a Q&A
Hello, i’m javad, server side programmer (node.js\php) trying to get experience about the UDP and realtime game server ( also everythings about a game can do in backend ).
my last work and projects : (github)
Hello, I’m Ryan. I’ve been using Playcanvas for while now. I’ve gotten very good in coding. Started out using Unity. I switched to Playcanvas for projects that have to be shown in class. I now use it for a few projects including my more better known project, /\ PolyBrawl /\ .Playcanvas has given me a chance to show many people what I’m capable of. I’m currently looking for anyone who may want to join development for PolyBrawl. If you want to join, reply back to me.
Hi ，my name is MarkoZivkovicand l am 33 year old male- Originally from Mexico, living in Orange County, California.I want to improve my memory to achieve career goals, manage information to make better decisions.
My goal is to learn the skills for work.
Hello World, I have been coding 30 years and am refactoring the code to be ES6 using the class keyword I love.
I am into writing games from scratch & have my own growing vector math library in ES6 style.
I want to hand code a chess game & have Blackjack working & a version of Asteroids not running yet. I am a full time student going to LATTC Los Angeles Trade Tech. majoring in Computer Info.
I don’t use the PlayCanvas Editor yet as I am working on my own code for a game engine. I plan to use the Editor when it goes offline or write my own in time.
I love the Bullet Physics & would like to get an un minified version of the source code to study & take math from to add to my growing library. I see no Open Source ES6 engines, why is that?
I suppose the game engine people want it to run on old platforms but I am writing for the future which is ES6.
The Ammo.js physics is a compiled C++ code from Bullet using emscripten. So the ‘unminified’ code actually be the C++ original. https://github.com/bulletphysics/bullet3
ES6 is not widely supported in the browser which may explain why long running engines haven’t moved on from ES5.
Hi, I’m also a web developer and new to PlayCanvas. Can I ask for good documentation or a tutorial how to learn. Thanks so much!
Well, you should be able to use the official docs provided by PlayCanvas. If you have any questions, you can just ask on the forum.
I’m part of a team of developers making educational games for the Belgain market.
Our projects need increasing availability and reach, so currently we’re investigating if PlayCanvas is a good fit for us.
So far we’re quite happy with the toolset. It’s quite impressive. This community seems very nice.
If we do decide to use PlayCanvas for our next project, we would be glad to be part of this community!
Well, PlayCanvas should be a great tool if you want to make Online Educational Games.
lol then I met you
Yeah playcanvas is good for any type of games mobile games,console games,even pc games obviously lol.Also playcanvas is really good for multtiplayer games,playcanvas has everything you need to make a game with whatever you put to your mind unless you use all your storage lol which is why I’m trying to get them to increase the storage lol.