Hey folks! I’m Tobias, a freelancing game programmer. I do a bit of everything - UI, shaders, networking, VR/AR stuff, you name it - but if I had to pick a specialization, it would probably be gameplay.
I usually use Unity/C#, but for my current project users should be able to play a WebGL game on mobile devices. Unity’s WebGL runs better than it did a year ago, but still doesn’t even want to start on mobile. The game has levels, so I definitely wanted a good editor, and of all the WebGL engines I checked, PlayCanvas’ editor looks best. So here I am now, using the opportunity to learn new things!