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about gsplatCommonVS
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2
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27
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January 26, 2026
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Outline & Entity Outline Not Working After ES5 → ES6 Update in PlayCanvas
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17
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56
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January 22, 2026
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How to guarantee access to the depth texture?
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10
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134
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January 20, 2026
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Using Basis compressed textures in a texture array
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3
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72
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January 4, 2026
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Got this error related to terrain
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0
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18
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January 2, 2026
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Question for devs on WebXR Multiview rendering
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7
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208
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December 18, 2025
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Soft shadows in PlayCanvas?
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1
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38
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December 4, 2025
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New Posteffect/Shader api?
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2
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40
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December 2, 2025
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WebGPU: MSAA-resolved texture cannot be read in compute shader
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3
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59
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November 28, 2025
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Texture transform bug?
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3
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37
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November 24, 2025
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Request for Comprehensive Documentation: Shader Chunk Manipulation via material.getShaderChunks()
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1
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73
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November 7, 2025
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Vertex Shader for swaying branches and leaves
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36
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476
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November 6, 2025
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Equiangular Projection (EAC)
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2
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58
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October 14, 2025
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Differentiate render pass in WGSL
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3
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43
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September 23, 2025
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Need help making a voxel shader
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12
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233
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August 28, 2025
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Curved world shader does not work with dynamic batching
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6
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510
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August 27, 2025
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How to correctly use uniform buffers in webgpu?
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3
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119
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August 12, 2025
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Mouse click position accuracy issues with PlayCanvas color buffer and custom shader.
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13
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161
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August 11, 2025
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Transition effect using shaders
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3
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139
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August 7, 2025
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GLTF Model Not Rendering to Color Buffer for Depth Picking – Only Planes Work, Not Imported Model
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2
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76
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August 7, 2025
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Error: Failed to compile fragment shader
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1
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57
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August 5, 2025
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Project suddenly mark an error and collisions don't work
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1
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26
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July 4, 2025
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How can I mimic Subsurface Scattering (SSS) in PlayCanvas materials?
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2
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102
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July 4, 2025
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How to manage 150+ materials with custom chunks and reduce shader compilation?
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3
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78
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July 1, 2025
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[SOLVED] Error particle system
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3
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81
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June 27, 2025
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clearCoat Factor doesn't work
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2
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43
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June 24, 2025
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Shader Compilation Stutters
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1
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122
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June 17, 2025
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Render shadows only in a new version
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1
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72
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June 16, 2025
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Material.shader type mismatch?
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1
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51
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June 13, 2025
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GPU Billboard for meshes and sprites
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0
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82
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June 11, 2025
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