also i’m using the AO shader chunk in the link below, and i assigned it to: material.chunks.aoPS
but it seems like there is something not compatible with the shader as it’s not showing the AO result in the render
update: regarding the aoPS, i tried to match the definitions with the diffusePS shader chuck and it works now, but it seems like the “material_aoIntensity” uniform attribute in the shader chunk is not the right one that match with the ao intensity attribute in the material
Not that this points to release-2.7 branch, which is the latest released engine. I’m making changes to chunks on main branch for 2.8 release, there are possibly some differences there.
Thank you for your help @mvaligursky !! i forgot to mention that i was using v1.77 , but anyway i found my way through the link you provided, by the way please do not stop the support or remove the playcanvas engine v1.x, because v2.x is a little bit buggy on the meta quest 3 browser specially when it comes to the web xr experience!
thank you again!
We’re not planning to remove support for V1 engine for a long time. But please do log issues you get with engine V2 so that we can fix any problems, thanks.