was away from my current project since last tuesday, returned to get an error msg:
Failed to compile fragment shader:
ERROR: 0:446: ‘texture_heightMap’ : undeclared identifier
ERROR: 0:446: ‘texture’ : no matching overloaded function found
ERROR: 0:446: ‘r’ : field selection requires structure, vector, or interface block on left hand side
By the way, what are you using parallax shader for? It was pretty much not working correctly for a long time … I even started to upgrade to a lot newer implementation, but have not finished it yet.
as for the shader. i never really understood it tbh. i thought it was supposed to be a heightmap or additional bump in the first place. it never did what i expected it would. still. if you use a decent map you can create interesting distorsions especially when transforming the xy coordinates in a loop.
but tell me when you have fixed it. will be interesting to see what it does then