This fragment shader error has appeared in our project suddenly with nothing apparent on our part to cause it (even within branches we are not currently working on):
Failed to compile fragment shader: ERROR: 0:210: 'texture' : no matching overloaded function found ERROR: 0:210: 'a' : field selection requires structure, vector, or interface block on left hand side 205: #ifdef MAPFLOAT 206: dAlpha *= material_opacity; 207: #endif 208: 209: #ifdef MAPTEXTURE 210: dAlpha *= texture2D(texture_opacityMap, nineSlicedUv, -1000.0, textureBias).a; 211: #endif 212: 213: #ifdef MAPVERTEX 214: dAlpha *= clamp(vVertexColor.VC, 0.0, 1.0); 215: #endif
Error in material "defaultScreenSpaceImage9TiledMaterial" with flags 65797
We don’t have any custom shader in our project but this error has caused our interface to not render correctly in any way as before.
I was wondering if this can be related to any recent engine/editor release.
Thank you in advance for your support.