I agree with stan, having it replace existing Texture Atlases if the file name is the same makes more sense as default. It could also be a separate option and named differently.
Another editor feedback:
Is there a way to quickly navigate to the “location” of a specific asset found via searching in the assets? Or at least show the location on mouse-over? ( This makes sense when updating an asset in a project someone else has set up. )
1. When updating a Sprite Atlas, would it be possible to have it compare >frame-names< from existing Sprite Assets to the provided JSON data to update the previously created Sprite Assets depending on the Sprite Atlas? Updating a Atlas and refreshing with the new data works as long as the asset is in the correct order it seems.
2. Adding a button to automatically generate a Sprite Asset for each frame in the Atlas with the same asset name as the frame-name.
It takes considerably longer with more complex objects and scenes to the point of being quite annoying because of how sluggish it is.
From a brief overview of the execution I’d say the DIY approach to everything inside the editor, although somewhat admirable and definitely really fun, is biting you guys in the ass ^^. The clearPanel itself takes already way too much time for the editor be be responsive and that’s mostly just the DOM stuff and event unbinding. The rest, which is what happens when those emits fire is actually even more troubling since it spirals into about a bazillion calls ._.
Hi! Yeah we are aware of this, it used to be OK but as we kept adding more and more components it became worse. We have it in our roadmap to improve this though, thanks for reporting!
There is a known issue where if you leave the Editor unused for a significant time (it normally happens when the Editor tab is deactivated or your computer is in sleep mode), it can lose the connection to the server and silently fail to recover the connection. This means you can make changes in your scene but they won’t be reflected until you refresh the Editor. Examples are things like creating new folders/scripts/etc. It’s on our list. But yes, if you ever perform an operation in the Editor and something doesn’t happen as you would expect, a refresh normally fixes it.
I think, there is a bug when you move object from one parent to another parent. After I moved an object, it’s position and rotation have changed, depending on parents transform, but scale has stayed the same.
We’re having issues with the sprite editor. It appears that if you close the editor after viewing the contents of an atlas and then open it again, all the information is gone and it shows a blank image background and no frames or sprite assets. You have to refresh the browser to get the information back or select and view a different atlas before returning to the one that was previously opened. That really freaked out our designer
How 'bout something simple like a list view (text) instead of having a choice of only small or large icons along that show truncated file names. I’m getting REALLY tired of hunting for my item by hovering over icons to get the full file name. Isn’t a simple text listing one of the most basic ways to show files/entities?