Material error on launch

error was as follows:

Shader [Shader Id 4 LitShader-forward-proc] requires texture sampler [uSceneColorMap] which has not been set, while rendering [Pass:RenderPassForward | Camera | World(TRANSP) | Node: UnstableStarref_2_0 | Material: material_1 | UnstableStarref_2_0]

editor
launch

any help would be appreciated.

See here: [SOLVED] Dynamic Refraction shader broken?

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