Hi,
I created a simple example project and just added a new material that utilize Dynamic Refractions.
https://playcanvas.com/editor/scene/1949615
When running the application this error pops up:
Shader [Shader Id 1 LitShader-forward-proc] requires texture sampler [uSceneColorMap] which has not been set, while rendering [Pass:RenderPassForward | Camera | World(OPAQUE) | Node: Box | Box]
Is there anything I’m doing wrong or is there some WEBGL specific issue with Chrome for example?