I can’t reproduce the issue outside VR on my local machine
It might be related to the transparency or the cubemap map? Try removing the cubemap to see if it still happens otherwise there could be a rendering issue with transparency in VR rendering only?
@yaustar, we cannot reproduce the issue in public project. But we can see that in our project. Also we tried removing the cubemap , but still issue persists
It’s what I normally do and would do if I was looking at repro and have done in the past with other projects.
I tend to do a binary chop method. Delete half the entities, does the issue go away? If so, the problem is in the half of the Entities that were deleted. Undo, delete half of the previous half. Repeat.
Also, I would do this in a branch or a fork. of the project.
Using this method, it usually doesn’t take too long to get to a subset/repro case.
Hi @yaustar,
As we checked that one of the main reason for the dotted lines is post effect , we added bloom effect in our scene. So how can we overcome this issue with bloom effect is in place in our scene.
Here is the test project for your reference , check the issue by toggling the bloom effect to camera https://playcanvas.com/editor/scene/1304070
Many thanks for the repro project, that really helps. It looks specific to the browser on the Quest as it can be seen in non VR and is related to the fill colour of the camera
I’m not sure when we will be able to have a look at this issue as it’s rare for an app to use post processing in a Quest VR app due to performance concerns
For now, the best workaround I can think of is to change the camera clear colour to something that is less noticeable unfortunately.
I do wonder if you can get away with using the an inverted sphere for the skybox
Thanks for the reply , we will try that workaround. We are facing another issue is like , if we moved away from any object , that particular model is getting blurred & appearing as objects are glittering , this is happening same with text elements as well , they are getting blurred while moving away from them.
Are these issues related to camera clear color or any suggestions to solve this issue?