Without seeing a video or repro, it sounds very much the same issue as Edge of model flickering in immersive VR where the resolution of the display and sharp, contrasting edges is the limitation and is also apparent in non PlayCanvas experiences
Without seeing a video or repro, it sounds very much the same issue as Edge of model flickering in immersive VR where the resolution of the display and sharp, contrasting edges is the limitation and is also apparent in non PlayCanvas experiences