I created a bone that is animated along a path in 3ds max.
i have brought it into playcanvas and can see animating. I want to attach a camera and other entites to this bone. I am trying to do this with this script
var CarInit = pc.createScript('carInit');
The issue has when i run it i get
GraphNode is already parented
AnimationBone does not even have any children and camera has no parent
The camera would have Root entity as the parent. Use
reparent on the camera entity instead of
That works great thank you @yaustar
now is there a way to have the camera always pointed at the path as if it follows the path too? Do i have to create a second bone and use a look at or something
I got it by creating an entity on the animation and of setting the current time of that of set to the other animation.
then a simple lookat script for the camera to look at that of set object
@kdarius Hey! How did you animated bone along a path in 3ds max? Is it Path Deform modifier or Path Constraint controller? And how do you export animation? Thanx!