Using colors with hardware instancing

Project demonstrates how to apply colors to hardware instanced meshes:

https://playcanvas.com/project/1131142/overview/colorful-hardware-instancing

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I really want to find a way to support GLTF mesh instancing in pc (with lightmaps!). I’ll get round to it eventually

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Huge thanks man for adding “setAttribute” in the latest release! This opens up a ton of possibilities and I’ve got an example running now with custom attributes in instancing.

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