Project demonstrates how to apply colors to hardware instanced meshes:
https://playcanvas.com/project/1131142/overview/colorful-hardware-instancing
Project demonstrates how to apply colors to hardware instanced meshes:
https://playcanvas.com/project/1131142/overview/colorful-hardware-instancing
I really want to find a way to support GLTF mesh instancing in pc (with lightmaps!). I’ll get round to it eventually
Huge thanks man for adding “setAttribute” in the latest release! This opens up a ton of possibilities and I’ve got an example running now with custom attributes in instancing.