Hey guys, i have created a prefab / template for my 2D screen so I can easily edit it and so its being applied in to every level, so i dont need to manually set some attribute in every level , its time consuming when you have over 40 levels. I have home button and Music button right next to each other, but i decided to move these buttons on the other side of screen, i applied changes into template, home button is there but not music button, i found out that when i change position of music button by “any value like 0.01” and then put the original value back then the music button is on the position I want, but i need to change any attribute so the button is “on the position”.
Hello, no undo didnt happen in this case. In editor i can see exactly the position of a button(it is where it should be), but its not ingame, when i change position by 1 (XYZ, doesnt matter) then button appear out of sudden.
Not fixed, i find out that it happens to a lot of elements, not just button. I tried to update a 2D screen for 40 levels at once and only like 15 of them was good, but other had different position, no texture attached, even they had it before updating, outlines of text were not applied and many more.
And for some was enough to change the position by 1 and then put it back, others required more attention.
I believe this might be bug of template system.