Hello Dear PlayCanvas Fellows!
I have come across a rather strange problem. When I play a game I’ve made on Edge Browser (Microsoft Edge 44.18362.449.0, Microsoft EdgeHTML 18.18362 2019) some textures seem to be loaded differently than on Chrome, Firefox or Chromium Edge.
I’ve found this post [SOLVED] Texture Tiling [BUG] on IE and EDGE but I am not using a .PNG as texture. I am using a normal jpg. and there is no Alpha data or Black in the image.
It seems Like the Adress UV setting is somehow wrong. Because when I change the “Adress V” settings from “Repeat” to “Clamp” I get the same effect in my Editor.
You can see what I mean here, when opening it in Chrome and then in Edge: https://playcanv.as/p/cI6z5JwU/
What I noticed is, that it seems to happen, because my Texture isn’t set as a POT (Power of Two). It has a Resolution of 819x819. Because when I enable the POT Settings in the editor and it is upscaled to 1024, the problem doesn’t occur.
Anyone got any ideas ?