Testing Sprites and Checkpoints


#23

Add me too thanks.

Paragon


Is the Button Component a deprecated one? Or is it a new one?
#24

This is Nice. Maikkol16.


#25

This is a really exciting feature. I’d love to try it.

dducrest


#26

I would love to be apart of this!

Robotpencilgames


#27

I’d love to try it.

unace


#28

Might as well add me and Sara.

  • Taurian
  • Saraific

#29

Thanks for your feedback everyone.

The sprites feature has now been released to everyone.


#30

Hi @dave

We are currently using the sprite feature for a 2D game, it works pretty great in general. But I’ve encountered some issues: neither the drawOrder nor the layers of the sprites get cloned properly when I clone an entity, so I had to copy that manually.

The Checkpoint feature seems like a really useful addition! Can I test it out?
Organization: REDOX Labs

Keep up the good work,
Rene


#31

Hi,

Thanks for reporting this issue. We’ve already got a fix for this lined up here: https://github.com/playcanvas/engine/commit/e0b5834a0bd521f1a166735b8e6767c1be58a4f5 We should be deploying it later this week.

Thanks,


#32

Hey dude ,how to creat a checkpoint and how to delet it ?I can’t see a button or any other way .


#33

Hi Tong, I can’t see a way of deleting it either - very weird!


#34

Thank you for you reply :smiley: