Testing Sprites and Checkpoints

CrazyFolker / GAME_SKINNERS ( one is my user account, the other is the organisation account )

Your playcanvas username is crazyfolker

Seems interesting

MUSIC_CODER

I want to test these features too!

Username: swh

The checkpoint feature is great, but it seems to incur quite an overhead on storage.

I made a single checkpoint on an existing project, and the size went from 0.82Gb to 1.26Gb

Yes please!

scott5e

:slight_smile:

Yessiree
Barkers:gorilla::gorilla::gorilla:

The initial checkpoint for a project is the largest as it takes a complete copy. Later checkpoints will only store changes so will not be as big.

We’ll be updating storage limits to mitigate for the increased storage requirements for checkpoints.

2 Likes

Nice :-), please include me.
jpeter06

Looks great!

Zeppelin7

Add me too thanks.

Paragon

This is Nice. Maikkol16.

This is a really exciting feature. I’d love to try it.

dducrest

I would love to be apart of this!

Robotpencilgames

I’d love to try it.

unace

Might as well add me and Sara.

  • Taurian
  • Saraific

Thanks for your feedback everyone.

The sprites feature has now been released to everyone.

Hi @dave

We are currently using the sprite feature for a 2D game, it works pretty great in general. But I’ve encountered some issues: neither the drawOrder nor the layers of the sprites get cloned properly when I clone an entity, so I had to copy that manually.

The Checkpoint feature seems like a really useful addition! Can I test it out?
Organization: REDOX Labs

Keep up the good work,
Rene

1 Like

Hi,

Thanks for reporting this issue. We’ve already got a fix for this lined up here: https://github.com/playcanvas/engine/commit/e0b5834a0bd521f1a166735b8e6767c1be58a4f5 We should be deploying it later this week.

Thanks,

Hi Tong, I can’t see a way of deleting it either - very weird!