Wagner
1
Hello everyone, I present my implementation of a terrain for the Playcanvas.
- Ability to save and load height maps.
- The system uses a smart solution and automatically determines which patches need to be hidden and detailed.
- Integration with Ammo, using dynamic meshing based on logs.
8 Likes
Great! Any plans for texturing?
1 Like
Wagner
8
Yes, Iām already developing it.
2 Likes
Wagner
11
Upgrade: Add support texture painter, support 8 channels. Save to special file format or png.
3 Likes
Wagner
12
Upgrade:
- Added support for rectangular side shapes.
- Optimization vram use.
Example: terrain 16x16km.
WebGL2
WebGPU (use baseVertex)
- The distances and the map itself are so large that the sky box cuts off the map.
Terrain: 1x1km width scale 8 = 8x8km.
@mvaligursky
3 Likes
@Wagner - feel free to create a PR for the baseVertex on WebGPU.
1 Like