Terrain Component for Editor

  • The caves can only be made as a separate model, I’m already working on the cuts of the pieces.

You can look at this solution for godot, but do not forget that js works very poorly with numbers, so such algorithms are not very suitable for pure js.

GitHub - Zylann/godot_voxel: Voxel module for Godot Engine.

That link you sent me seems either incredibly broken or outdated. Of the 19 projects, only a single one functions.

Hello everyone, I am opening public access to the beta terrain system for our engine. I hope someone will be interested in working on it together.

4 Likes
  1. Add compressed algoritm for height map.
  2. Add instancing accelerator.
  3. Improved height editing performance.

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1 Like
  • Added the ability to save and import a height map from a file. In the future, I plan to use zip to save space.
  • Add build version on github
  • Add open project: PlayCanvas | HTML5 Game Engine.

3 Likes
  1. Added grass support.
  2. Added a brush for drawing grass, with the ability to fill in color.
  • Work is underway on the road editor.

2 Likes