Terrain Component for Editor

  • The caves can only be made as a separate model, I’m already working on the cuts of the pieces.

You can look at this solution for godot, but do not forget that js works very poorly with numbers, so such algorithms are not very suitable for pure js.

GitHub - Zylann/godot_voxel: Voxel module for Godot Engine.

That link you sent me seems either incredibly broken or outdated. Of the 19 projects, only a single one functions.

Hello everyone, I am opening public access to the beta terrain system for our engine. I hope someone will be interested in working on it together.

4 Likes
  1. Add compressed algoritm for height map.
  2. Add instancing accelerator.
  3. Improved height editing performance.

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1 Like
  • Added the ability to save and import a height map from a file. In the future, I plan to use zip to save space.
  • Add build version on github
  • Add open project: PlayCanvas | HTML5 Game Engine.

3 Likes
  1. Added grass support.
  2. Added a brush for drawing grass, with the ability to fill in color.
  • Work is underway on the road editor.

2 Likes



  1. The grass algorithm has been improved, now the entire field is rendered in just 1 draw.
  2. The brush supports up to 8 color and texture options.
  3. Full compatibility between WebGl2 and WebGPU.
3 Likes
  • Add new method of rendering a model has been developed, at the moment it is experimental.

1 Like

Awesome work my man!

I started working on something similar myself years ago, but you’ve gotten a lot farther than I ever did. I got demotivated by the fact there’s no actual public “asset store” in PC as there is in Unity.

So are you gonna make it free or paid, when can we expect this component out in the public?

This will definitely add a lot of value to PlayCanvas

2 Likes

I don’t have enough time to bring it to something working in the editor itself, at the moment I’m looking for like-minded people in developing this, it’s too early to talk about openness or financial benefits.

1 Like

Add Ammo integration:

  • update heightdata runtime.
  • use 1 buffer is used between Ammo, JS and GPU loader.

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4 Likes

Wow so cool