And below is the logs at chrome://gpu
Graphics Feature Status
- Canvas: Hardware accelerated
- Canvas out-of-process rasterization: Disabled
- Direct Rendering Display Compositor: Disabled
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- OpenGL: Enabled
- Rasterization: Hardware accelerated
- Raw Draw: Disabled
- Skia Graphite: Disabled
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- WebGPU: Hardware accelerated
Driver Bug Workarounds
- add_and_true_to_loop_condition
- adjust_src_dst_region_for_blitframebuffer
- clamp_texture_base_level_and_max_level
- decode_encode_srgb_for_generatemipmap
- disable_2d_canvas_auto_flush
- disable_webgl_rgb_multisampling_usage
- dont_use_loops_to_initialize_variables
- emulate_abs_int_function
- enable_webgl_timer_query_extensions
- flush_on_framebuffer_change
- force_enable_color_buffer_float
- get_frag_data_info_bug
- init_two_cube_map_levels_before_copyteximage
- msaa_is_slow
- msaa_is_slow_2
- pack_parameters_workaround_with_pack_buffer
- rebind_transform_feedback_before_resume
- regenerate_struct_names
- remove_dynamic_indexing_of_swizzled_vector
- remove_invariant_and_centroid_for_essl3
- reset_teximage2d_base_level
- rewrite_texelfetchoffset_to_texelfetch
- set_zero_level_before_generating_mipmap
- unfold_short_circuit_as_ternary_operation
- unpack_alignment_workaround_with_unpack_buffer
- unpack_image_height_workaround_with_unpack_buffer
- use_intermediary_for_copy_texture_image
- use_unused_standard_shared_blocks
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- disabled_extension_GL_MESA_framebuffer_flip_y
Problems Detected
- Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation - Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names - On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565, 1298585
Applied Workarounds: msaa_is_slow - glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap - Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer - Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer - copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image - Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
Applied Workarounds: disable_webgl_rgb_multisampling_usage - glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug - glResumeTransformFeedback works incorrectly on Intel GPUs: 638514
Applied Workarounds: rebind_transform_feedback_before_resume - Result of abs(i) where i is an integer in vertex shader is wrong: 642227
Applied Workarounds: emulate_abs_int_function - Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605
Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch - Rewrite condition in for and while loops for Intel Mac: 644669
Applied Workarounds: add_and_true_to_loop_condition - Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197
Applied Workarounds: init_two_cube_map_levels_before_copyteximage - Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks - Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258
Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer - adjust src/dst region if blitting pixels outside framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer - Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3 - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Reset TexImage2D base level to 0 on Intel Mac 10.12.4: 705865
Applied Workarounds: reset_teximage2d_base_level - Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.: 783979
Applied Workarounds: flush_on_framebuffer_change - Expose WebGL’s disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions - Shader variable initialization in a loop caused perf regression on Mac Intel.: 809422
Applied Workarounds: dont_use_loops_to_initialize_variables - glFlush error on Mac: 841755
Applied Workarounds: disable_2d_canvas_auto_flush - Clamp texture’s BASE_LEVEL/MAX_LEVEL for GenerateMipmap: 913301
Applied Workarounds: clamp_texture_base_level_and_max_level - Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) - Remove dynamic indexing for swizzled vectors on Mac: 709351
Applied Workarounds: remove_dynamic_indexing_of_swizzled_vector - Always assume float formats are renderable on Mac Intel: 1127387
Applied Workarounds: force_enable_color_buffer_float - On pre-Ice Lake Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565, 1298585, 1341830
Applied Workarounds: msaa_is_slow_2
ANGLE Features
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Vulkan Information
Device Performance Information
Log Messages
- GpuProcessHost: The GPU process crashed!
- GpuProcessHost: The GPU process crashed!