Sounds on iOS not playing

Seems like they (browsers) changed something again? I think this was working before

Hi @Yohami_Zerpa,

Can you try testing one of the tutorial audio examples?

I’ve just tried the first two on an iPhone 10 and they seem to work as expected:

I mean sounds dont play prior to user interaction - I have a music track that plays automatically when the game starts, but it doesnt play on iOS. As a result none of the other sounds play either afterwards, I think it gets blocked

Yup, I think that’s an iOS security rule introduced, to start playing an audio asset you must do it as a response to user interaction.

Check this post for a possible workaround: