Seems like they (browsers) changed something again? I think this was working before
Can you try testing one of the tutorial audio examples?
I’ve just tried the first two on an iPhone 10 and they seem to work as expected:
I mean sounds dont play prior to user interaction - I have a music track that plays automatically when the game starts, but it doesnt play on iOS. As a result none of the other sounds play either afterwards, I think it gets blocked
Yup, I think that’s an iOS security rule introduced, to start playing an audio asset you must do it as a response to user interaction.
Check this post for a possible workaround: