Thank you for your replay @Leonidas !
That’s exactly what my next thought was
I was able to get it to work now!
var base64 = "data:audio/mpeg;base64,SUQzBA.....";
var options = {retry: false};
options.responseType = "arraybuffer";
var audioContext = new AudioContext();
pc.http.get(base64, options, function(err, response) {
if (err) {
console.log(err);
return;
}
audioContext.decodeAudioData(response, function(buffer) {
var soundComp = new pc.Sound(audioBuffer);
asset = new pc.Asset("myAudioAsset-"+this.audioFileCount, "audio", null, base64);
asset.resource = soundComp;
asset.loaded = true;
this.app.assets.add(asset);
}.bind(this),
function(e) {
console.error("error decoding audio data" + e.err);
}.bind(this));
}.bind(this));
I can then add the a Slot with that Asset and play it!