Hi @sooyong_Kim,
I am not sure if the asset registry can parse and load a material .json resource that contains a base64 image.
If not, you can definitely parse and load it in your code, check this, it’s for an audio asset but the logic is the same:
Hi @sooyong_Kim,
I am not sure if the asset registry can parse and load a material .json resource that contains a base64 image.
If not, you can definitely parse and load it in your code, check this, it’s for an audio asset but the logic is the same: