Hi @Sinlyu,
Check this, I think it can be of help:
You basically create and register a new pc.Asset, then create your pc.SoundSlot and reference it, and at the end add it to your pc.SoundComponent.
Hi @Sinlyu,
Check this, I think it can be of help:
You basically create and register a new pc.Asset, then create your pc.SoundSlot and reference it, and at the end add it to your pc.SoundComponent.