[SOLVED] Triplanar Mapping Shader Chunks Gloss Issue

I’m implementing a tri-planar mapping shader. Most of it is working except my sphere whose gloss is incorrect. Only the +Z and -Y axes seem to be affected which confuses me. It happens when the normal is less parallel. (look at the new tri-planar script)
Project: PlayCanvas | HTML5 Game Engine

Nvm. The issue fixed itself???

Hi @Syzyjeez and welcome!

Maybe @mvaligursky can say something useful here.

Based on the screenshot I have no idea what the problem could have been.

It’s alright, the issue is gone now :person_shrugging: