Hey, I have a glb file with few texture atlases. When I import the glb file to play canvas editor, these textures are duplicated multiple times (i guess per material). Which causes high vram. Textures are 2K resolution without any compression.
Profiler without changing anything:
Profiler after deleting duplicates and reattaching same textures to materials:
Is there any way to prevent playcanvas from duplicating the same textures? Or any way to fix this issue without manually deleting and reattaching the same textures, because I want to load glb files from firebase.
Thanks!