It seems this issue has come up before and it was a bug in the PlayCanvas importer: [SOLVED] PlayCanvas duplicates textures from GLB file which causes high VRAM
Calling @Elliott in case there is a regression here.
It seems this issue has come up before and it was a bug in the PlayCanvas importer: [SOLVED] PlayCanvas duplicates textures from GLB file which causes high VRAM
Calling @Elliott in case there is a regression here.