I would like to know how to make a loadouts system thats similar to call of duties
Hi @Kevin_Herod,
You can check out this project to get started on a loadout system,
https://playcanvas.com/project/411970/overview/call-of-duty-gunsmith
i need a way to implement it into my game by making it to when you select the loadout it gives it to you as well as being able to use attachments like a sight to be used for aiming
Yes, you can check out the above system to make a similar loadout system, you can use the Play canvas UI system to set up the screen and you can display the 3d model in the UI as well using
https://playcanvas.com/project/855150/overview/render-3d-world-to-ui
I cannot recommend a project which has exactly the same functionalities.
so complicated im not even that good at coding could you first try and get me set up with an ads system ill make a different topic/post if needed my game already has a pickup and dropping function so i feel like ads is more important
This thread may help: How do I monetize with PlayCanvas?
In a nutshell, any web-based Ad Service would work. http://www.a4g.com/
ADS- Aim Down Sights
Also, Google have an SDK for rewarded ads on HTML5 games: Sign up for H5 Games Ads (beta) - Google AdSense Help
ads= aim down sights
sorry for the confusion
Oh okay, for that, I would set a key for that, and when that key is pressed, I would run the gun animation of moving in the middle and decrease the camera’s FOV to get the zoom in effect.
animations? moving the gun?
I am guessing you’re talking about this system? On the click, the animation of the gun changes and camera FOV decreases.
yes how would i do that in playcanvas heres the project if you need to know how my guns already work
how would i change the camera fov i got the rest working?
can you look at my other post about recoil pls
Please don’t spam topics @Deadshot1m24.
well you told me not to include different problems in one topic and i’m facing quite a few issues at the moment
I mean that you ask on a different topic help for another topic.
ok sorry…