I’ve imported a simple FBX model that doesn’t have the UV1 Channel that I got from an Asset Pack.
It’s a simple Floor Tile, and when I click the Auto-Unwrap button, the bar sits still.
I’ve found that this happened in the past:
But that’s not clear if it was a bug or a temporary Glitch
I’ve set up a public project with only the asset so this can be reproduced.
If anyone has any idea of what I’m doing wrong, I would be glad!
the model you have imported gets converted to .glb, .glb models as of now dont have working auto UV-Unwrap.
It Seems you have turned off Convert to GLB, so just re import the mesh in this case
Weird that it shows to you that I’ve disabled GLB as I didn’t mess with that feature, and for me it’s on
@Lordareon I think that setting is per user not per project, @yaustar may be able to confirm that.
Yeah, I believe import settings are per user.