Hello!
I follow this reply: How do I create a skybox type of environment using the "box" entity instead of the Cubemap function?
So, I created 6 planes and assigned materials. As expected I got my panorama, but there are seams on edges of planes. How to fix that?
Hi @Gradess,
Just to be sure, do your skybox textures use clamp for uv address?
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Perfect!
Thank you!
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