How do I create a skybox type of environment using the "box" entity instead of the Cubemap function?

How do I assign different textures to the different faces on a box? That is, I’m trying to create my own environment without using the “Cubemap” function, to give the effect of being able to move around in the scene.


You can create 6 different planes and place them around your scene and assign a separate material with a different texture on each plane.

Another option is to create a box inside a 3D modelling studio like Blender, where each face is a different mesh. Then export that box as an FBX file and import it in PlayCanvas. Then you can assign 6 different materials each with a different texture on each mesh instance of that model.

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