How do I create a skybox type of environment using the "box" entity instead of the Cubemap function?

How do I assign different textures to the different faces on a box? That is, I’m trying to create my own environment without using the “Cubemap” function, to give the effect of being able to move around in the scene.

Thanks

You can create 6 different planes and place them around your scene and assign a separate material with a different texture on each plane.

Another option is to create a box inside a 3D modelling studio like Blender, where each face is a different mesh. Then export that box as an FBX file and import it in PlayCanvas. Then you can assign 6 different materials each with a different texture on each mesh instance of that model.

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