I want to “animate” the dynamic rocket cages of the dronecar in this simulation.
Similar to how car racing games “animate” the wheels of its cars: I want to apply physics to the rocket cages to “rotate” about the gear axis according to the relative movement and keypress.
For example, all four rocket cage gears tilt forward on KeyPressW.
There are two ways of doing this, one involves adding an animation component, and the other is to, I think, treat each “Dynamic Rocket Cage” (“DRC”) as an array , , , and  for DRC-front-right, DRC-front-left, DRC-back-left, DRC-back-right, or something similar, and then rotating each respective gear according to the relative directional controls. I want to do the latter.
What’s a good place to start?