[SOLVED] Changes in shader chunks in v1.55

Hi there, where is getNormal() for fragment shaders defined as of v1.55? It used to be defined in the shader chunk “normalVertexPS” but overriding that doesn’t work anymore.

Hi @Snupty,

Vertex normals were added on the regular normalMapPS shader chunk, if no normal map is provided on the material:

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What @Leonidas said. You can also find more chunk change details here.

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:+1:

A post was split to a new topic: Character damage demo broken in Engine v1.55