Hi there, where is getNormal() for fragment shaders defined as of v1.55? It used to be defined in the shader chunk “normalVertexPS” but overriding that doesn’t work anymore.
Hi @Snupty,
Vertex normals were added on the regular normalMapPS
shader chunk, if no normal map is provided on the material:
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A post was split to a new topic: Character damage demo broken in Engine v1.55