Hello everyone!, I’m trying to write a shader to render a “ghostly” image of an object when it’s behind other geometry. Something like this
In this video, Freya Holmer explain how to create this effect in HLSL, Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1] - YouTube
I’m new to GLSL shaders ( I’ve only created shaders in HLSL and with node editors before) so I’m struggling to create the same effect in GLSL
any ideas?
thanks!