Project suddenly mark an error and collisions don't work

I was working on a project and when I reloaded it started to mark some errors on my screen,

TypeError: Cannot read properties of null (reading 'length')
    at CollisionMeshSystemImpl.createPhysicalShape (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81562:44)
    at CollisionMeshSystemImpl.doRecreatePhysicalShape (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81635:32)
    at onAssetFullyReady (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81603:20)
    at Asset. (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81610:26)
    at Asset.ready (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:64498:23)
    at loadAndHandleAsset (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81606:20)
    at CollisionMeshSystemImpl.loadAsset (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81625:14)
    at CollisionMeshSystemImpl.recreatePhysicalShapes (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81586:23)
    at CollisionMeshSystemImpl.afterInitialize (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81169:15)
    at CollisionComponentSystem.initializeComponentData (https://code.playcanvas.com/playcanvas-2.8.2.dbg.js:81807:15)

I’m using the third person template , before this | was trying to add a custom shader to some meshes, and then play canvas took a lot to reload, and then the project stoped working as before,
after that I thought it could be something with the shaders or scripts that I added and then I deleted them immediately , I give it a try and the error persist.

What could it be? Thanks for your time

It looks like you have a render component attached as a collider mesh with no meshes on it. Use different render on it or so.

Or maybe it’t set to not pre-load and it’s missing? Enable preload for it in that case.
Not sure exactly.