Profiler information


Is it possible to access the profile information via code during runtime, for published projects?
I’d like to free memory on certain assets based on if memory exceeds a limit.


  • Anton

Hi @Anton_Gunaratnam_s_S,

Somebody asked something similar recently, check this post:

IIRC, the memory stats are not part of the production version of the engine.

You can either create a fork of the PlayCanvas engine and include the memory stats to swap out in the published build or use which has all the profile stats but not the debug code.

1 Like