Hi,
Is it possible to access the profile information via code during runtime, for published projects?
I’d like to free memory on certain assets based on if memory exceeds a limit.
Thanks,
- Anton
Hi,
Is it possible to access the profile information via code during runtime, for published projects?
I’d like to free memory on certain assets based on if memory exceeds a limit.
Thanks,
Somebody asked something similar recently, check this post:
IIRC, the memory stats are not part of the production version of the engine.
You can either create a fork of the PlayCanvas engine and include the memory stats to swap out in the published build or use https://code.playcanvas.com/playcanvas-stable.prf.js which has all the profile stats but not the debug code.