I noticed within the editor that I can turn the debug options on and see things like frame rate and time for the CPU among other things. We are trying to support as many phones as we can for our projects because at the end of the game we are planning on giving prizes away with links to other pages. As such, it wouldn’t be quite right for someone with a bad phone to open up the game and be unable to play and thus unable to access the prizes. Is there anyway within PlayCanvas to either detect the frame rate/CPU load and decide that the phone wont have a good experience or detect a crash or a freeze and default to something else? Let me know if anyone has a solution to this. We would love to (and I know this is asking a lot) be able to detect this all the way down to an iPhone 5 (or at least a 6) just to be able to serve a “sorry your device isn’t supported” with a link rather than the PlayCanvas app.