Big news coming in February. Our monthly Game Jam PLAYHACK is back. This time we’ve partnered with games publisher Playjam to offer rewards for the best games you create.
Playjam are offering big cash prizes for the winners of the new PLAYHACK, plus the opportunity to be published and feature in their upcoming mobile platform for HTML5 games.
PLAYHACK will kick-off on the 1st February and run for 6 weeks. So warm up your coding fingers and get yourself familiar with all the new PlayCanvas goodies. Here’s a hint, mobile games are popular these days…
Incredible! On top of the healthy bundle of cash, PlayJam are also offering the opportunity to be published on their upcoming mobile games platform. (Not up to speed with our old world currency? £2000 is over US$2800!)
PLAYHACK will kick-off on the 1st of February and run for 6 weeks and they’ll be more details coming up. On the 1st, we’ll announce a theme and give you access to a set of 3D models to base your game on. So warm up your coding fingers and get yourself familiar with all the new PlayCanvas goodies. Here’s a hint, think mobile.
I would love to participate, but the rules prevent me. Specifically this one:
All Entries must be created using PlayCanvas and final games must be published and hosted on the PlayCanvas site.
I do my development engine-only due to (among other reasons) a poor internet connection. As such, I cannot publish/host the game at the playcanvas site. (as far as I know)
Is there the possibility of modification of the rules to allow engine-only users the chance to enter?
How does it work if we want to update a submitted game? Can we publish a new one and mark the latest as current build without messing up the jam? I realize it won’t be judged but I need to add in a few sfx and would like to improve it.