For static scene objects, it’s a convenience for the artists to be able to create the whole scene in StudioMax (or whatever their preferred tool) and import it in ‘chunks’. And it means that the whole scene can be scaled or adjusted simply within the editor.
It does create some problems for me, however, if I need to manually adjust one element, but not all the others. It seems like your new FBX/GLB features might help in this regard.
Yes, we are working on being able to import the model heirachy into the scene so you can move/scale/add scripts etc. Does this sounds like what you are asking for?
With the left and right keys I can move the camera in the editor scene to the left and to the right, but with the up and down keys I zoom in and out. Why is that?
First of all: The Templates are awesome and in hindsight I realised this was the reason I haven’t used PlayCanvas since six years.
One improvement would be to show the content of the selected Template in the Inspector and make it editable just like a regular Entity.
The current workflow is a bit cumbersome:
Drag the Template into the Scene
Make the desired changes
Apply them to the Template
Delete the Template instance from the Scene
Moreover, it is currently impossible to change the transformation of the Template root, which is used as a default for new instances. This means you have to be extra careful when creating a new Template and if you miss it or need to change it later, you have to recreate the Template and setup all instances with their overrides again.
That would be great and resolve the biggest issue (recreating entire templates) I can live with dragging templates in and out of the scene until the template editor is released.
I’ve noticed very laggy realtime updates after changing script attributes via sliders/inputs to the player. Also the editor dis- & reconnects too often - it’s getting annoying, that’s why I post. I guess it has to do with the ws server location which results in high latency - I’m in central Europe. My internet connection is fast and stable (cable).