Hello ,
One of my project is not working properly in v 1.62.0.
When i changed version in setting to v 1.61.3 it worked fine…
Also I came to know that forked of older copies of that particular project are also breaking…
As well as i started facing problem with editor in this project.
As i unable to see properly what is happening surrounding in editor…
Any help will be appreciated.
Thank You!
Hi @Ketan_ATA ,
What kind of error are you getting? Are you using any shader chunks based efects? There were breaking changes in v1.62.0, you can check the migration guide here:
https://developer.playcanvas.com/en/user-manual/graphics/shader-chunk-migrations/
After some brief tests through DMs it seems the launch error at least is related to this issue:
opened 10:45PM - 17 Apr 23 UTC
closed 11:23PM - 17 Apr 23 UTC
bug
area: graphics
🔥
Discord report: https://discord.com/channels/408617316415307776/4086173164153077… 78/1097650909720359024
Repro steps:
1. Go to https://playcanvas.github.io/#/graphics/clustered-omni-shadows
2. Change Filter to PCF1.
3. Shader doesn't compile with the following error
```
ERROR: 0:1122: 'getShadowSpotClusteredPCF1' : no matching overloaded function found
�
1117: if (isClusteredLightSpot(light)) {
1118:
1119:
1120: getShadowCoordPerspZbufferNormalOffset(lightProjectionMatrix, shadowParams, geometricNormal);
1121:
1122: float shadow = getShadowSpotClusteredPCF1(SHADOWMAP_PASS(shadowAtlasTexture), shadowParams);
1123: falloffAttenuation *= mix(1.0, shadow, light.shadowIntensity);
1124:
1125: } else {
1126:
```
Is above changes are live? Or does it will take some time?
Also why this is happening with editor?
I found following error in editor as well…
Short term, you can change clustered lighting shadow type in Project Settings → Rendering → Clustered Lighting Shadow Type → PCF 3x3
1 Like