Is there any way to make mesh-to-mesh collision?



I am making a toy project and I have to make mesh-to-mesh collision in this project.

If I set one block as ‘box’ collider, and another block as ‘mesh’ collider, It works well.

But If I set the both block as ‘mesh’ collider, It doesn’t work.

How can I make two ‘mesh collider’ blocks collide each other?



IIRC, bullet/ammo doesn’t support mesh - mesh dynamic collision. Your best bet is to compound primitives together to get an approximate shape.