PlayCanvas Bytes is where we talk about upcoming work with PlayCanvas and related topics.
Today we have our tech lead, Donovan and our graphics engineer, Gustav who are here to talk about work they’ve done and planning to do with the Shader Chunk system
00:00 Intro
00:45 Why are we making these changes?
06:19 Work on glTF extensions
08:50 Versioning of Shader Chunks
10:24 Process for communicating these changes in the Engine 1.55 release
11:00 Who will be affected by these changes?
11:30 Documentation of these changes and where to get help
13:40 Expected new features from these changes
17:15 How are we testing rendering changes?
23:10 Outro
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