it’s too easy to implement by developer oneself, I guess.
Especially, if you use only engine without Editor.
function getParameterByName(name, url) {
if (!url) url = window.location.href;
name = name.replace(/[\[\]]/g, "\\$&");
var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"),
results = regex.exec(url);
if (!results) return null;
if (!results[2]) return '';
return decodeURIComponent(results[2].replace(/\+/g, " "));
}
Not sure how should I use them when publishing from the editor.
The main feature request here is about the editor. When I publish on their server I’d like to see all my debug logs removed from the sources. This way the game is faster, smaller and a bit safer from hacking or reverse engineering.