hello! i just finished my break and started to go back to working on Trigo Run, but the visuals are slightly outdated for the project, how would i go about making a custom waving lava shader similar to how minecraft does it. it would also need to be tilable to the world so no-matter the shape of the object it doesn’t distort the texture
In the tutorial you can see that the moving texture is applied to a flat plane. This method and short script can also be applied to a cube, cone, or cylinder. Any texture can be used so you will have to search for a minecraft type texture you have above.
the animated thing is something that i still haven’t figured out even after 2 years of this platform? is it possible to create lava waves? to where it waves like water horizontally instead of adding a complex texture?
@Deadshot1m24 Here is a project I have that is public. Go through the doors and go back to the laser room. You will see that I have a lava laser for you to look at. Also, since it is public you can see how I did it.