hello! i just finished my break and started to go back to working on Trigo Run, but the visuals are slightly outdated for the project, how would i go about making a custom waving lava shader similar to how minecraft does it. it would also need to be tilable to the world so no-matter the shape of the object it doesn’t distort the texture
There are a lot of good sources online but I think you should use your own ideas and make something great. There are many useful tutorials on YouTube and other video sites as well!
In the tutorial you can see that the moving texture is applied to a flat plane. This method and short script can also be applied to a cube, cone, or cylinder. Any texture can be used so you will have to search for a minecraft type texture you have above.
the animated thing is something that i still haven’t figured out even after 2 years of this platform? is it possible to create lava waves? to where it waves like water horizontally instead of adding a complex texture?
@Deadshot1m24 Here is a project I have that is public. Go through the doors and go back to the laser room. You will see that I have a lava laser for you to look at. Also, since it is public you can see how I did it.
thanks for the example i will make an attempt to take this and make it my own stylized asset that fits trigo run i’ll get back to you when i’m done with this