I have a rendering idea I want to experiment with which would involve a slightly convoluted change to the rendering pipeline, and I’m trying to gauge whether such a thing would be possible. In its essence it would be something like this:
- Draw most of the scene
- Apply a post effect to one particular area of the scene
- Draw a particular subset of meshes on top of the same area of the scene the post effect was applied to
(1) is obviously already taken care of, and after looking at a couple of the example post effects I think I can see how I would do (2), but I’m not sure whether (3) is going to be really complicated to set up? How would I go about doing something like that?