Hi all, I applied this Splatmap Project to my project and now I have 4 different textures for my terrain. In the shader code, I understand that it uses RGBA channels which is 4 maximum.
Is there any trick/pattern I can add more than 4 textures to the terrain? I want to apply some decals (based on the characters’ positions) so I need to exceed that number.
Here is an example image, let’s say I have 4 different textures on my terrain and need to apply decal to the terrain which requires me to paint another texture I guess.
(P.S. I need to do in the shader for performance reasons can’t use light cookies)