I am trying to make a game similar to stack jump. Would we have to use any shader to achieve a similar art style or normal properties of the material should be sufficient?
I was also looking to make this style of art. In the blender subreddit, this is the reply I got.
“Shader editor using global coordinates to drive a colour ramp. Not done by exporting from blender. This would need to be done in the Unity or Unreal shader editor. You can find tutorials easily on YouTube. It’s just like making a gradient shader in blender just different names for the nodes and some blueprint work.”
Is there anything like this in playcanvas?